#pragma once #include "Game/Actor/AI/aiPriestBoss.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossPhaseSelector : public PriestBoss { SEAD_RTTI_OVERRIDE(PriestBossPhaseSelector, PriestBoss) public: explicit PriestBossPhaseSelector(const InitArg& arg); ~PriestBossPhaseSelector() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const bool* mIsSelectOnlyOnce_s{}; }; } // namespace uking::ai