#include "Game/Actor/AI/aiPriestBossPhaseThird.h" namespace uking::ai { PriestBossPhaseThird::PriestBossPhaseThird(const InitArg& arg) : PriestBossPhase(arg) {} PriestBossPhaseThird::~PriestBossPhaseThird() = default; bool PriestBossPhaseThird::init_(sead::Heap* heap) { return PriestBossPhase::init_(heap); } void PriestBossPhaseThird::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossPhase::enter_(params); } void PriestBossPhaseThird::leave_() { PriestBossPhase::leave_(); } void PriestBossPhaseThird::loadParams_() { PriestBossPhase::loadParams_(); getStaticParam(&mBreakIronBallCount_s, "BreakIronBallCount"); } } // namespace uking::ai