#include "Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.h" namespace uking::ai { PriestBossShadowCloneEnemyRoot::PriestBossShadowCloneEnemyRoot(const InitArg& arg) : PriestBossActorEnemyRoot(arg) {} PriestBossShadowCloneEnemyRoot::~PriestBossShadowCloneEnemyRoot() = default; bool PriestBossShadowCloneEnemyRoot::init_(sead::Heap* heap) { return PriestBossActorEnemyRoot::init_(heap); } void PriestBossShadowCloneEnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossActorEnemyRoot::enter_(params); } void PriestBossShadowCloneEnemyRoot::leave_() { PriestBossActorEnemyRoot::leave_(); } void PriestBossShadowCloneEnemyRoot::loadParams_() { PriestBossActorEnemyRoot::loadParams_(); } } // namespace uking::ai