#pragma once #include "Game/Actor/AI/aiPriestBossActorEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossShadowCloneEnemyRoot : public PriestBossActorEnemyRoot { SEAD_RTTI_OVERRIDE(PriestBossShadowCloneEnemyRoot, PriestBossActorEnemyRoot) public: explicit PriestBossShadowCloneEnemyRoot(const InitArg& arg); ~PriestBossShadowCloneEnemyRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai