#include "Game/Actor/AI/aiPriestBossShadowClonesReaction.h" namespace uking::ai { PriestBossShadowClonesReaction::PriestBossShadowClonesReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} PriestBossShadowClonesReaction::~PriestBossShadowClonesReaction() = default; bool PriestBossShadowClonesReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void PriestBossShadowClonesReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void PriestBossShadowClonesReaction::leave_() { EnemyDefaultReaction::leave_(); } void PriestBossShadowClonesReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai