#include "Game/Actor/AI/aiPriestBossSlowWarpMove.h" namespace uking::ai { PriestBossSlowWarpMove::PriestBossSlowWarpMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBossSlowWarpMove::~PriestBossSlowWarpMove() = default; bool PriestBossSlowWarpMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBossSlowWarpMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBossSlowWarpMove::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBossSlowWarpMove::loadParams_() { getStaticParam(&mAfterImage0AppearFrame_s, "AfterImage0AppearFrame"); getStaticParam(&mAfterImage1AppearFrame_s, "AfterImage1AppearFrame"); getStaticParam(&mAppearFrame_s, "AppearFrame"); getStaticParam(&mTurnFirst_s, "TurnFirst"); getDynamicParam(&mCurrentFrame_d, "CurrentFrame"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mMoveDstPos_d, "MoveDstPos"); getDynamicParam(&mAfterImage0Pos_d, "AfterImage0Pos"); getDynamicParam(&mAfterImage1Pos_d, "AfterImage1Pos"); } } // namespace uking::ai