#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossWalkAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PriestBossWalkAttack, ksys::act::ai::Ai) public: explicit PriestBossWalkAttack(const InitArg& arg); ~PriestBossWalkAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mAtDirType_s{}; // static_param at offset 0x40 const int* mAtAttr_s{}; // static_param at offset 0x48 const int* mAtType_s{}; // static_param at offset 0x50 const int* mAtShieldBreakPower_s{}; // static_param at offset 0x58 const int* mAtImpact_s{}; // static_param at offset 0x60 const int* mAtPowerReduce_s{}; // static_param at offset 0x68 const int* mAtPower_s{}; // static_param at offset 0x70 const int* mAtDamage_s{}; // static_param at offset 0x78 const float* mGoalDistanceTolerance_s{}; // static_param at offset 0x80 const float* mAngleNeedTurn_s{}; // dynamic_param at offset 0x88 sead::Vector3f* mTargetPos_d{}; // aitree_variable at offset 0x90 void* mPriestBossMetaAIUnit_a{}; }; } // namespace uking::ai