#include "Game/Actor/AI/aiPriestBossWarpToSafePos.h" namespace uking::ai { PriestBossWarpToSafePos::PriestBossWarpToSafePos(const InitArg& arg) : PriestBoss(arg) {} PriestBossWarpToSafePos::~PriestBossWarpToSafePos() = default; bool PriestBossWarpToSafePos::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossWarpToSafePos::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossWarpToSafePos::leave_() { PriestBoss::leave_(); } void PriestBossWarpToSafePos::loadParams_() { PriestBoss::loadParams_(); getStaticParam(&mOffsetY_s, "OffsetY"); getStaticParam(&mOffsetZ_s, "OffsetZ"); getAITreeVariable(&mIsActive_a, "IsActive"); getAITreeVariable(&mDestinationPos_a, "DestinationPos"); } } // namespace uking::ai