#pragma once #include "Game/Actor/AI/aiPriestBoss.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossWarpToSafePos : public PriestBoss { SEAD_RTTI_OVERRIDE(PriestBossWarpToSafePos, PriestBoss) public: explicit PriestBossWarpToSafePos(const InitArg& arg); ~PriestBossWarpToSafePos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const float* mOffsetY_s{}; // static_param at offset 0x48 const float* mOffsetZ_s{}; // aitree_variable at offset 0x50 bool* mIsActive_a{}; // aitree_variable at offset 0x58 sead::Vector3f* mDestinationPos_a{}; }; } // namespace uking::ai