#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestIronBallAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PriestIronBallAttack, ksys::act::ai::Ai) public: explicit PriestIronBallAttack(const InitArg& arg); ~PriestIronBallAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mSpeed_s{}; // static_param at offset 0x40 const float* mShootPitchMin_s{}; // static_param at offset 0x48 const float* mShootPitchMax_s{}; // static_param at offset 0x50 const float* mNoise_s{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai