#include "Game/Actor/AI/aiPullOutTree.h" namespace uking::ai { PullOutTree::PullOutTree(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PullOutTree::~PullOutTree() = default; bool PullOutTree::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PullOutTree::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PullOutTree::leave_() { ksys::act::ai::Ai::leave_(); } void PullOutTree::loadParams_() { getStaticParam(&mTurnAng_s, "TurnAng"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai