#include "Game/Actor/AI/aiRailMoveObject.h" namespace uking::ai { RailMoveObject::RailMoveObject(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RailMoveObject::~RailMoveObject() = default; bool RailMoveObject::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RailMoveObject::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RailMoveObject::leave_() { ksys::act::ai::Ai::leave_(); } void RailMoveObject::loadParams_() { getStaticParam(&mASKeyName_On_s, "ASKeyName_On"); getStaticParam(&mASKeyName_Off_s, "ASKeyName_Off"); getMapUnitParam(&mRailMoveSpeed_m, "RailMoveSpeed"); } } // namespace uking::ai