#pragma once #include "Game/Actor/AI/aiRailMoveWithClose.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RailMoveRandomIgnoreStop : public RailMoveWithClose { SEAD_RTTI_OVERRIDE(RailMoveRandomIgnoreStop, RailMoveWithClose) public: explicit RailMoveRandomIgnoreStop(const InitArg& arg); ~RailMoveRandomIgnoreStop() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xb8 const int* mStopRate_s{}; }; } // namespace uking::ai