#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RailMoveRemains : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(RailMoveRemains, ksys::act::ai::Ai) public: explicit RailMoveRemains(const InitArg& arg); ~RailMoveRemains() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mReactivateTime_s{}; // static_param at offset 0x40 const float* mFrontCheckMinDist_s{}; // static_param at offset 0x48 const float* mFrontDirUpdateInterval_s{}; // static_param at offset 0x50 const float* mSpeedScale_s{}; // static_param at offset 0x58 const float* mInitPosByRailRatio_s{}; }; } // namespace uking::ai