#include "Game/Actor/AI/aiRailMoveRemainsBGCamera.h" namespace uking::ai { RailMoveRemainsBGCamera::RailMoveRemainsBGCamera(const InitArg& arg) : RailMoveRemains(arg) {} RailMoveRemainsBGCamera::~RailMoveRemainsBGCamera() = default; bool RailMoveRemainsBGCamera::init_(sead::Heap* heap) { return RailMoveRemains::init_(heap); } void RailMoveRemainsBGCamera::enter_(ksys::act::ai::InlineParamPack* params) { RailMoveRemains::enter_(params); } void RailMoveRemainsBGCamera::leave_() { RailMoveRemains::leave_(); } void RailMoveRemainsBGCamera::loadParams_() { RailMoveRemains::loadParams_(); getStaticParam(&mIsAllowRotAxisX_s, "IsAllowRotAxisX"); getStaticParam(&mDungeonName_s, "DungeonName"); getStaticParam(&mRailName_s, "RailName"); } } // namespace uking::ai