#pragma once #include "Game/Actor/AI/aiRailMoveRemains.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RailMoveRemainsBGCamera : public RailMoveRemains { SEAD_RTTI_OVERRIDE(RailMoveRemainsBGCamera, RailMoveRemains) public: explicit RailMoveRemainsBGCamera(const InitArg& arg); ~RailMoveRemainsBGCamera() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 const bool* mIsAllowRotAxisX_s{}; // static_param at offset 0x88 sead::SafeString mDungeonName_s{}; // static_param at offset 0x98 sead::SafeString mRailName_s{}; }; } // namespace uking::ai