#pragma once #include "Game/Actor/AI/aiBezierRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RailMoveWithClose : public BezierRailMove { SEAD_RTTI_OVERRIDE(RailMoveWithClose, BezierRailMove) public: explicit RailMoveWithClose(const InitArg& arg); ~RailMoveWithClose() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xa0 const float* mOnRailDistance_s{}; // static_param at offset 0xa8 const float* mFarDistance_s{}; // static_param at offset 0xb0 const float* mSpeed_s{}; }; } // namespace uking::ai