#include "Game/Actor/AI/aiRandomSelectThreeAction.h" namespace uking::ai { RandomSelectThreeAction::RandomSelectThreeAction(const InitArg& arg) : RandomSelectThreeActionBase(arg) {} RandomSelectThreeAction::~RandomSelectThreeAction() = default; bool RandomSelectThreeAction::init_(sead::Heap* heap) { return RandomSelectThreeActionBase::init_(heap); } void RandomSelectThreeAction::enter_(ksys::act::ai::InlineParamPack* params) { RandomSelectThreeActionBase::enter_(params); } void RandomSelectThreeAction::leave_() { RandomSelectThreeActionBase::leave_(); } void RandomSelectThreeAction::loadParams_() { RandomSelectThreeActionBase::loadParams_(); getStaticParam(&mRateActionA_s, "RateActionA"); getStaticParam(&mRateActionB_s, "RateActionB"); getStaticParam(&mRateActionC_s, "RateActionC"); } } // namespace uking::ai