#include "Game/Actor/AI/aiRandomSelectThreeActionBase.h" namespace uking::ai { RandomSelectThreeActionBase::RandomSelectThreeActionBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RandomSelectThreeActionBase::~RandomSelectThreeActionBase() = default; bool RandomSelectThreeActionBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RandomSelectThreeActionBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RandomSelectThreeActionBase::leave_() { ksys::act::ai::Ai::leave_(); } void RandomSelectThreeActionBase::loadParams_() { getStaticParam(&mCorrectRatioA_s, "CorrectRatioA"); getStaticParam(&mCorrectRatioB_s, "CorrectRatioB"); getStaticParam(&mCorrectRatioC_s, "CorrectRatioC"); } } // namespace uking::ai