#pragma once #include "Game/Actor/AI/aiRandomSelectTwoActionBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RandomSelectTwoAction : public RandomSelectTwoActionBase { SEAD_RTTI_OVERRIDE(RandomSelectTwoAction, RandomSelectTwoActionBase) public: explicit RandomSelectTwoAction(const InitArg& arg); ~RandomSelectTwoAction() override; void loadParams_() override; protected: // static_param at offset 0x50 const int* mTransitionRateToA_s{}; }; } // namespace uking::ai