#include "Game/Actor/AI/aiRandomSelectTwoActionBase.h" namespace uking::ai { RandomSelectTwoActionBase::RandomSelectTwoActionBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RandomSelectTwoActionBase::~RandomSelectTwoActionBase() = default; bool RandomSelectTwoActionBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RandomSelectTwoActionBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RandomSelectTwoActionBase::leave_() { ksys::act::ai::Ai::leave_(); } void RandomSelectTwoActionBase::loadParams_() { getStaticParam(&mCorrectRateToA_s, "CorrectRateToA"); getStaticParam(&mCorrectRateToB_s, "CorrectRateToB"); } } // namespace uking::ai