#include "Game/Actor/AI/aiRangeAttackSelect.h" namespace uking::ai { RangeAttackSelect::RangeAttackSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RangeAttackSelect::~RangeAttackSelect() = default; void RangeAttackSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RangeAttackSelect::leave_() { ksys::act::ai::Ai::leave_(); } void RangeAttackSelect::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mRangeDist_s, "RangeDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mIsIgnoreSmallHit_s, "IsIgnoreSmallHit"); } } // namespace uking::ai