#include "Game/Actor/AI/aiRangeCheckSeqTwoAction.h" namespace uking::ai { RangeCheckSeqTwoAction::RangeCheckSeqTwoAction(const InitArg& arg) : SeqTargetTwoAction(arg) {} RangeCheckSeqTwoAction::~RangeCheckSeqTwoAction() = default; bool RangeCheckSeqTwoAction::init_(sead::Heap* heap) { return SeqTargetTwoAction::init_(heap); } void RangeCheckSeqTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { SeqTargetTwoAction::enter_(params); } void RangeCheckSeqTwoAction::leave_() { SeqTargetTwoAction::leave_(); } void RangeCheckSeqTwoAction::loadParams_() { SeqTargetTwoAction::loadParams_(); getStaticParam(&mRange_s, "Range"); getStaticParam(&mCheckFar_s, "CheckFar"); } } // namespace uking::ai