#include "Game/Actor/AI/aiRangeHeightSelectTwoAction.h" namespace uking::ai { RangeHeightSelectTwoAction::RangeHeightSelectTwoAction(const InitArg& arg) : RangeSelectTwoAction(arg) {} RangeHeightSelectTwoAction::~RangeHeightSelectTwoAction() = default; bool RangeHeightSelectTwoAction::init_(sead::Heap* heap) { return RangeSelectTwoAction::init_(heap); } void RangeHeightSelectTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { RangeSelectTwoAction::enter_(params); } void RangeHeightSelectTwoAction::leave_() { RangeSelectTwoAction::leave_(); } void RangeHeightSelectTwoAction::loadParams_() { RangeSelectTwoAction::loadParams_(); getStaticParam(&mMaxY_s, "MaxY"); getStaticParam(&mMinY_s, "MinY"); } } // namespace uking::ai