#include "Game/Actor/AI/aiRangeObstacleCheck.h" namespace uking::ai { RangeObstacleCheck::RangeObstacleCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RangeObstacleCheck::~RangeObstacleCheck() = default; bool RangeObstacleCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RangeObstacleCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RangeObstacleCheck::leave_() { ksys::act::ai::Ai::leave_(); } void RangeObstacleCheck::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mRangeDist_s, "RangeDist"); getStaticParam(&mHeightMin_s, "HeightMin"); getStaticParam(&mHeightMax_s, "HeightMax"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai