#include "Game/Actor/AI/aiRangeSelectAction.h" namespace uking::ai { RangeSelectAction::RangeSelectAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RangeSelectAction::~RangeSelectAction() = default; bool RangeSelectAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RangeSelectAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RangeSelectAction::leave_() { ksys::act::ai::Ai::leave_(); } void RangeSelectAction::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mIsSelectEveryFrame_s, "IsSelectEveryFrame"); getStaticParam(&mIsRangeXZ_s, "IsRangeXZ"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai