#pragma once #include "Game/Actor/AI/aiRangeSelectAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RangeSelectThreeAction : public RangeSelectAction { SEAD_RTTI_OVERRIDE(RangeSelectThreeAction, RangeSelectAction) public: explicit RangeSelectThreeAction(const InitArg& arg); ~RangeSelectThreeAction() override; void loadParams_() override; protected: // static_param at offset 0x58 const float* mNearDist_s{}; // static_param at offset 0x60 const float* mFarDist_s{}; // static_param at offset 0x68 const float* mBaseDist_s{}; }; } // namespace uking::ai