#include "Game/Actor/AI/aiRapidAttackAllowSelect.h" namespace uking::ai { RapidAttackAllowSelect::RapidAttackAllowSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RapidAttackAllowSelect::~RapidAttackAllowSelect() = default; bool RapidAttackAllowSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RapidAttackAllowSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RapidAttackAllowSelect::leave_() { ksys::act::ai::Ai::leave_(); } void RapidAttackAllowSelect::loadParams_() { getStaticParam(&mAttackNum_s, "AttackNum"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai