#include "Game/Actor/AI/aiReduceDistanceToTargetPos.h" namespace uking::ai { ReduceDistanceToTargetPos::ReduceDistanceToTargetPos(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ReduceDistanceToTargetPos::~ReduceDistanceToTargetPos() = default; bool ReduceDistanceToTargetPos::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ReduceDistanceToTargetPos::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ReduceDistanceToTargetPos::leave_() { ksys::act::ai::Ai::leave_(); } void ReduceDistanceToTargetPos::loadParams_() { getStaticParam(&mDistanceScale_s, "DistanceScale"); getStaticParam(&mMinReduceDist_s, "MinReduceDist"); getStaticParam(&mMaxReduceDist_s, "MaxReduceDist"); getStaticParam(&mMinDist_s, "MinDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai