#include "Game/Actor/AI/aiReflectableBulletThrown.h" namespace uking::ai { ReflectableBulletThrown::ReflectableBulletThrown(const InitArg& arg) : ReflectableThrown(arg) {} ReflectableBulletThrown::~ReflectableBulletThrown() = default; bool ReflectableBulletThrown::init_(sead::Heap* heap) { return ReflectableThrown::init_(heap); } void ReflectableBulletThrown::enter_(ksys::act::ai::InlineParamPack* params) { ReflectableThrown::enter_(params); } void ReflectableBulletThrown::leave_() { ReflectableThrown::leave_(); } void ReflectableBulletThrown::loadParams_() { ReflectableThrown::loadParams_(); getDynamicParam(&mPower_d, "Power"); getDynamicParam(&mIsShootByPlayer_d, "IsShootByPlayer"); getDynamicParam(&mTargetDir_d, "TargetDir"); getStaticParam(&mReclectSpd_s, "ReclectSpd"); } } // namespace uking::ai