#pragma once #include "Game/Actor/AI/aiReflectableThrown.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ReflectableBulletThrown : public ReflectableThrown { SEAD_RTTI_OVERRIDE(ReflectableBulletThrown, ReflectableThrown) public: explicit ReflectableBulletThrown(const InitArg& arg); ~ReflectableBulletThrown() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0xa8 float* mPower_d{}; // dynamic_param at offset 0xb0 bool* mIsShootByPlayer_d{}; // dynamic_param at offset 0xb8 sead::Vector3f* mTargetDir_d{}; // static_param at offset 0xc0 const float* mReclectSpd_s{}; }; } // namespace uking::ai