#include "Game/Actor/AI/aiReflectableEscape.h" namespace uking::ai { ReflectableEscape::ReflectableEscape(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ReflectableEscape::~ReflectableEscape() = default; bool ReflectableEscape::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ReflectableEscape::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ReflectableEscape::leave_() { ksys::act::ai::Ai::leave_(); } void ReflectableEscape::loadParams_() { getStaticParam(&mEscapeDist_s, "EscapeDist"); getStaticParam(&mNearDist_s, "NearDist"); getStaticParam(&mEscapeTimer_s, "EscapeTimer"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai