#include "Game/Actor/AI/aiReflectableIgnitedThrown.h" namespace uking::ai { ReflectableIgnitedThrown::ReflectableIgnitedThrown(const InitArg& arg) : ReflectableThrown(arg) {} ReflectableIgnitedThrown::~ReflectableIgnitedThrown() = default; bool ReflectableIgnitedThrown::init_(sead::Heap* heap) { return ReflectableThrown::init_(heap); } void ReflectableIgnitedThrown::enter_(ksys::act::ai::InlineParamPack* params) { ReflectableThrown::enter_(params); } void ReflectableIgnitedThrown::leave_() { ReflectableThrown::leave_(); } void ReflectableIgnitedThrown::loadParams_() { ReflectableThrown::loadParams_(); } } // namespace uking::ai