#include "Game/Actor/AI/aiRegistedActor.h" namespace uking::ai { RegistedActor::RegistedActor(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RegistedActor::~RegistedActor() = default; bool RegistedActor::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RegistedActor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RegistedActor::leave_() { ksys::act::ai::Ai::leave_(); } void RegistedActor::loadParams_() { getAITreeVariable(&mRegistedActorUnit_a, "RegistedActorUnit"); } } // namespace uking::ai