#include "Game/Actor/AI/aiRegistedActorNumTwoSelect.h" namespace uking::ai { RegistedActorNumTwoSelect::RegistedActorNumTwoSelect(const InitArg& arg) : RegistedActor(arg) {} RegistedActorNumTwoSelect::~RegistedActorNumTwoSelect() = default; bool RegistedActorNumTwoSelect::init_(sead::Heap* heap) { return RegistedActor::init_(heap); } void RegistedActorNumTwoSelect::enter_(ksys::act::ai::InlineParamPack* params) { RegistedActor::enter_(params); } void RegistedActorNumTwoSelect::leave_() { RegistedActor::leave_(); } void RegistedActorNumTwoSelect::loadParams_() { RegistedActor::loadParams_(); getStaticParam(&mNum_s, "Num"); } } // namespace uking::ai