#include "Game/Actor/AI/aiRemainElectricCannonBeamAttack.h" namespace uking::ai { RemainElectricCannonBeamAttack::RemainElectricCannonBeamAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemainElectricCannonBeamAttack::~RemainElectricCannonBeamAttack() = default; bool RemainElectricCannonBeamAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemainElectricCannonBeamAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemainElectricCannonBeamAttack::leave_() { ksys::act::ai::Ai::leave_(); } void RemainElectricCannonBeamAttack::loadParams_() {} } // namespace uking::ai