#include "Game/Actor/AI/aiRemainElectricCannonRoot.h" namespace uking::ai { RemainElectricCannonRoot::RemainElectricCannonRoot(const InitArg& arg) : LargeCannonRoot(arg) {} RemainElectricCannonRoot::~RemainElectricCannonRoot() = default; bool RemainElectricCannonRoot::init_(sead::Heap* heap) { return LargeCannonRoot::init_(heap); } void RemainElectricCannonRoot::enter_(ksys::act::ai::InlineParamPack* params) { LargeCannonRoot::enter_(params); } void RemainElectricCannonRoot::leave_() { LargeCannonRoot::leave_(); } void RemainElectricCannonRoot::loadParams_() { LargeCannonRoot::loadParams_(); getStaticParam(&mSearchMaxDistLoiter_s, "SearchMaxDistLoiter"); } } // namespace uking::ai