#include "Game/Actor/AI/aiRemainsElectricBGCamera.h" namespace uking::ai { RemainsElectricBGCamera::RemainsElectricBGCamera(const InitArg& arg) : RailMoveRemainsBGCamera(arg) {} RemainsElectricBGCamera::~RemainsElectricBGCamera() = default; bool RemainsElectricBGCamera::init_(sead::Heap* heap) { return RailMoveRemainsBGCamera::init_(heap); } void RemainsElectricBGCamera::enter_(ksys::act::ai::InlineParamPack* params) { RailMoveRemainsBGCamera::enter_(params); } void RemainsElectricBGCamera::leave_() { RailMoveRemainsBGCamera::leave_(); } void RemainsElectricBGCamera::loadParams_() { RailMoveRemainsBGCamera::loadParams_(); getStaticParam(&mParentActorName_s, "ParentActorName"); } } // namespace uking::ai