#include "Game/Actor/AI/aiRemainsElectricRoot.h" namespace uking::ai { RemainsElectricRoot::RemainsElectricRoot(const InitArg& arg) : RemainsRoot(arg) {} RemainsElectricRoot::~RemainsElectricRoot() = default; bool RemainsElectricRoot::init_(sead::Heap* heap) { return RemainsRoot::init_(heap); } void RemainsElectricRoot::enter_(ksys::act::ai::InlineParamPack* params) { RemainsRoot::enter_(params); } void RemainsElectricRoot::leave_() { RemainsRoot::leave_(); } void RemainsElectricRoot::loadParams_() { RemainsRoot::loadParams_(); } } // namespace uking::ai