#include "Game/Actor/AI/aiRemainsFireBattleMove.h" namespace uking::ai { RemainsFireBattleMove::RemainsFireBattleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemainsFireBattleMove::~RemainsFireBattleMove() = default; bool RemainsFireBattleMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemainsFireBattleMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemainsFireBattleMove::leave_() { ksys::act::ai::Ai::leave_(); } void RemainsFireBattleMove::loadParams_() {} } // namespace uking::ai