#include "Game/Actor/AI/aiRemainsFireDroneNormal.h" namespace uking::ai { RemainsFireDroneNormal::RemainsFireDroneNormal(const InitArg& arg) : BezierRailMove(arg) {} RemainsFireDroneNormal::~RemainsFireDroneNormal() = default; bool RemainsFireDroneNormal::init_(sead::Heap* heap) { return BezierRailMove::init_(heap); } void RemainsFireDroneNormal::enter_(ksys::act::ai::InlineParamPack* params) { BezierRailMove::enter_(params); } void RemainsFireDroneNormal::leave_() { BezierRailMove::leave_(); } void RemainsFireDroneNormal::loadParams_() { BezierRailMove::loadParams_(); getStaticParam(&mLightLengthOffset_s, "LightLengthOffset"); getStaticParam(&mAdjustRadius_s, "AdjustRadius"); getMapUnitParam(&mSearchLightType_m, "SearchLightType"); getMapUnitParam(&mLightRadius_m, "LightRadius"); getMapUnitParam(&mLightLength_m, "LightLength"); getAITreeVariable(&mTargetSpeed_a, "TargetSpeed"); } } // namespace uking::ai