#include "Game/Actor/AI/aiRemainsFireRoot.h" namespace uking::ai { RemainsFireRoot::RemainsFireRoot(const InitArg& arg) : RemainsRoot(arg) {} RemainsFireRoot::~RemainsFireRoot() = default; bool RemainsFireRoot::init_(sead::Heap* heap) { return RemainsRoot::init_(heap); } void RemainsFireRoot::enter_(ksys::act::ai::InlineParamPack* params) { RemainsRoot::enter_(params); } void RemainsFireRoot::leave_() { RemainsRoot::leave_(); } void RemainsFireRoot::loadParams_() { RemainsRoot::loadParams_(); getStaticParam(&mTargetBoneName_s, "TargetBoneName"); } } // namespace uking::ai