#include "Game/Actor/AI/aiRemainsLithograph.h" namespace uking::ai { RemainsLithograph::RemainsLithograph(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemainsLithograph::~RemainsLithograph() = default; bool RemainsLithograph::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemainsLithograph::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemainsLithograph::leave_() { ksys::act::ai::Ai::leave_(); } void RemainsLithograph::loadParams_() {} } // namespace uking::ai