#include "Game/Actor/AI/aiRemainsRoot.h" namespace uking::ai { RemainsRoot::RemainsRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemainsRoot::~RemainsRoot() = default; bool RemainsRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemainsRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemainsRoot::leave_() { ksys::act::ai::Ai::leave_(); } void RemainsRoot::loadParams_() { getStaticParam(&mRemainsTypeID_s, "RemainsTypeID"); getStaticParam(&mIsAllowRotAxisX_s, "IsAllowRotAxisX"); } } // namespace uking::ai