#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RemainsWaterChaseBulletRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(RemainsWaterChaseBulletRoot, ksys::act::ai::Ai) public: explicit RemainsWaterChaseBulletRoot(const InitArg& arg); ~RemainsWaterChaseBulletRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x18]; // static_param at offset 0x50 const int* mAtkMinDamage_s{}; // static_param at offset 0x58 const float* mCheckPower_s{}; // static_param at offset 0x60 const float* mHighDamageAddSpd_s{}; // static_param at offset 0x68 const float* mLowDamageAddSpd_s{}; // static_param at offset 0x70 const float* mShootAddSpd_s{}; // static_param at offset 0x78 sead::SafeString mResetASName_s{}; }; } // namespace uking::ai