#include "Game/Actor/AI/aiRemainsWaterNormal.h" namespace uking::ai { RemainsWaterNormal::RemainsWaterNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemainsWaterNormal::~RemainsWaterNormal() = default; bool RemainsWaterNormal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemainsWaterNormal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemainsWaterNormal::leave_() { ksys::act::ai::Ai::leave_(); } void RemainsWaterNormal::loadParams_() { getStaticParam(&mInsideAreaWidth_s, "InsideAreaWidth"); getStaticParam(&mInsideAreaCenter_s, "InsideAreaCenter"); getStaticParam(&mInsideAreaWidth02_s, "InsideAreaWidth02"); getStaticParam(&mInsideAreaCenter02_s, "InsideAreaCenter02"); } } // namespace uking::ai