#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RemainsWaterNormal : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(RemainsWaterNormal, ksys::act::ai::Ai) public: explicit RemainsWaterNormal(const InitArg& arg); ~RemainsWaterNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const sead::Vector3f* mInsideAreaWidth_s{}; // static_param at offset 0x40 const sead::Vector3f* mInsideAreaCenter_s{}; // static_param at offset 0x48 const sead::Vector3f* mInsideAreaWidth02_s{}; // static_param at offset 0x50 const sead::Vector3f* mInsideAreaCenter02_s{}; }; } // namespace uking::ai