#include "Game/Actor/AI/aiRemainsWaterRoot.h" namespace uking::ai { RemainsWaterRoot::RemainsWaterRoot(const InitArg& arg) : RemainsRoot(arg) {} RemainsWaterRoot::~RemainsWaterRoot() = default; bool RemainsWaterRoot::init_(sead::Heap* heap) { return RemainsRoot::init_(heap); } void RemainsWaterRoot::enter_(ksys::act::ai::InlineParamPack* params) { RemainsRoot::enter_(params); } void RemainsWaterRoot::leave_() { RemainsRoot::leave_(); } void RemainsWaterRoot::loadParams_() { RemainsRoot::loadParams_(); getAITreeVariable(&mRemainsWaterBattleInfo_a, "RemainsWaterBattleInfo"); } } // namespace uking::ai