#include "Game/Actor/AI/aiRemainsWaterWeakPointRoot.h" namespace uking::ai { RemainsWaterWeakPointRoot::RemainsWaterWeakPointRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemainsWaterWeakPointRoot::~RemainsWaterWeakPointRoot() = default; bool RemainsWaterWeakPointRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemainsWaterWeakPointRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemainsWaterWeakPointRoot::leave_() { ksys::act::ai::Ai::leave_(); } void RemainsWaterWeakPointRoot::loadParams_() {} } // namespace uking::ai