#include "Game/Actor/AI/aiRemainsWindBatteryAttack.h" namespace uking::ai { RemainsWindBatteryAttack::RemainsWindBatteryAttack(const InitArg& arg) : GuardianCommonBeamAttack(arg) {} RemainsWindBatteryAttack::~RemainsWindBatteryAttack() = default; bool RemainsWindBatteryAttack::init_(sead::Heap* heap) { return GuardianCommonBeamAttack::init_(heap); } void RemainsWindBatteryAttack::enter_(ksys::act::ai::InlineParamPack* params) { GuardianCommonBeamAttack::enter_(params); } void RemainsWindBatteryAttack::leave_() { GuardianCommonBeamAttack::leave_(); } void RemainsWindBatteryAttack::loadParams_() { GuardianCommonBeamAttack::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai